RESOLVED FIXED 200736
Web Inspector: there should be an opposite icon for Eye.svg when we want to hide things instead of showing them
https://bugs.webkit.org/show_bug.cgi?id=200736
Summary Web Inspector: there should be an opposite icon for Eye.svg when we want to h...
Devin Rousso
Reported 2019-08-14 14:31:23 PDT
We currently use Eye.svg for disabling, or turning "off", Shader Programs, but it's not very clear that clicking on the eye (which looks like "show me this", not "hide this") will do that. Furthermore, a greyed out version also isn't clear that the Shader Program is disabled, instead making the user think that the disable toggle is somehow "not working". A better icon would fix these issues.
Attachments
Patch (3.32 KB, patch)
2019-08-14 14:38 PDT, Devin Rousso
no flags
[Image] After Patch is applied (21.51 KB, image/png)
2019-08-14 14:38 PDT, Devin Rousso
no flags
Patch (6.40 KB, patch)
2019-08-16 10:17 PDT, Devin Rousso
no flags
Devin Rousso
Comment 1 2019-08-14 14:38:19 PDT
Devin Rousso
Comment 2 2019-08-14 14:38:35 PDT
Created attachment 376312 [details] [Image] After Patch is applied
Joseph Pecoraro
Comment 3 2019-08-16 01:23:35 PDT
Comment on attachment 376311 [details] Patch Shouldn't such a toggle be toggling between Eye / Hide? • Enabled has "Hide" icon => click => Disable + Show "Eye" icon • Disabled has "Eye" icon => click => Enable + Show "Hide" icon I like not applying the opacity filter to the status button.
Joseph Pecoraro
Comment 4 2019-08-16 01:30:00 PDT
> • Enabled has "Hide" icon => click => Disable + Show "Eye" icon > • Disabled has "Eye" icon => click => Enable + Show "Hide" icon Err, probably invert the icons I suggested. You probably want the Hide icon to show when the script is disabled, as that is the "status" of the shader. Clicking will change the status.
Devin Rousso
Comment 5 2019-08-16 10:15:31 PDT
(In reply to Joseph Pecoraro from comment #4) > > • Enabled has "Hide" icon => click => Disable + Show "Eye" icon > > • Disabled has "Eye" icon => click => Enable + Show "Hide" icon > > Err, probably invert the icons I suggested. You probably want the Hide icon to show when the script is disabled, as that is the "status" of the shader. Clicking will change the status. My only issue with doing something like this is that if we use a simple `:hover` selector, then as soon as the user clicks to disable the shader, the "Eye" suddenly becomes a "Hide" as the `.disabled:hover` would now apply. Ideally, we'd wait till the _next_ time the user hovers over the icon to switch from "Hide.svg" to "Eye.svg". Then again, breakpoints switch immediately after the click, so maybe I'm overthinking things :P
Devin Rousso
Comment 6 2019-08-16 10:17:46 PDT
Joseph Pecoraro
Comment 7 2019-08-16 12:05:58 PDT
Comment on attachment 376509 [details] Patch r=me
WebKit Commit Bot
Comment 8 2019-08-16 12:35:51 PDT
Comment on attachment 376509 [details] Patch Clearing flags on attachment: 376509 Committed r248782: <https://trac.webkit.org/changeset/248782>
WebKit Commit Bot
Comment 9 2019-08-16 12:35:53 PDT
All reviewed patches have been landed. Closing bug.
Radar WebKit Bug Importer
Comment 10 2019-08-16 12:36:18 PDT
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