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RESOLVED FIXED
197688
Safari resumes autoplay audio elements after getUserMedia
https://bugs.webkit.org/show_bug.cgi?id=197688
Summary
Safari resumes autoplay audio elements after getUserMedia
Szymon Witamborski
Reported
2019-05-08 01:24:52 PDT
Audio elements that have autoplay attribute start playing after getUserMedia resolves. Steps to reproduce: 1. have an <audio src="..." loop autoplay> element in the document - loop is optional but helps to demonstrate the issue, it could be just a long audio file instead 2. start playback by either: - setting "Allow All Auto-Play" for the site - starting playback manually 3. stop playback by either: - calling pause() method on the play element - removing the audio element from DOM 4. request access to the microphone via getUserMedia({ audio: true }) After getUserMedia resolves successfully, the audio element starts playing again, even emits "play" event, even if the element is not in the DOM any more. I found out that removing the autoplay attribute from the element before calling getUserMedia works around it. Here's a codepen that demonstrates the issue with the "remove from DOM" approach but it's the same when calling pause() method instead:
https://codepen.io/brainshave/pen/LoVaRj
I'm guessing this is related to Safari lifting up constraints on autoplay after successful getUserMedia request. Resuming explicitly paused elements seems like an undesired side-effect though. Tested on Safari 12.1 and TP 81. Tried to run Nightly but I seem to be getting a case of
https://bugs.webkit.org/show_bug.cgi?id=194808
Attachments
Patch
(7.87 KB, patch)
2019-12-16 01:52 PST
,
youenn fablet
no flags
Details
Formatted Diff
Diff
Patch
(7.99 KB, patch)
2019-12-18 02:23 PST
,
youenn fablet
no flags
Details
Formatted Diff
Diff
Patch for landing
(7.96 KB, patch)
2019-12-18 07:02 PST
,
youenn fablet
no flags
Details
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Diff
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Radar WebKit Bug Importer
Comment 1
2019-12-05 13:13:24 PST
<
rdar://problem/57674395
>
Jer Noble
Comment 2
2019-12-05 13:16:25 PST
Here's the stack trace of the play() called after getUserMedia() promise returns: 4 468288 WebCore::HTMLMediaElement::play():entry WebCore`WebCore::HTMLMediaElement::play() WebCore`WebCore::HTMLMediaElement::resumeAutoplaying()+0xac WebCore`WebCore::Document::updateIsPlayingMedia(unsigned long long)+0x29d WebCore`WebCore::MediaStreamTrackPrivate::forEachObserver(WTF::Function<void (WebCore::MediaStreamTrackPrivate::Observer&)> const&) const+0x2bc WebCore`WebCore::MediaStreamTrackPrivate::sourceStarted()+0x39 WebCore`WebCore::RealtimeMediaSource::forEachObserver(WTF::Function<void (WebCore::RealtimeMediaSource::Observer&)> const&) const+0x2bc WebCore`WebCore::RealtimeMediaSource::start()+0xad WebCore`WebCore::MediaStreamPrivate::startProducingData()+0xad WebCore`WebCore::MediaStream::startProducingData()+0xc7
pauldconlin
Comment 3
2019-12-05 13:19:28 PST
We're also experiencing this same bug with Flipgrid. Our case involves a video tag instead of audio tag, but the result is the same. We also have a codepen here to reproduce -
https://codepen.io/mg0stisha/pen/OJPVEzm
Steps to reproduce: - Play the video - Pause the video - Click the 'click me' button (this will remove the video from the DOM) - Accept the camera permissions Expected: Camera and audio are now in place of the previous video Actual: Camera is shown but audio from previous video is playing Firefox: no repro Chrome: no repro Edge: no repro This is currently a production issue for us. The user impact is they are watching other students videos, and then they go to record their own video. Upon accepting camera permissions, the audio of the previous videos they watched then plays in the background causing a jarring experience. We really want to create a great experience for Safari users, and currently we are recommending users to download Chrome/New Edge. We're also in the process of developing a workaround for this issue, but would love to help get it resolved if possible instead. Thank you in advance for your help!
Jer Noble
Comment 4
2019-12-05 13:47:22 PST
This is in HTMLMediaElement.h: ``` void mediaStreamCaptureStarted() { resumeAutoplaying(); } ``` This doesn't seem right; as it's broadcast to every element in the page when capture is started.
youenn fablet
Comment 5
2019-12-16 01:52:37 PST
Created
attachment 385743
[details]
Patch
youenn fablet
Comment 6
2019-12-18 02:23:23 PST
Created
attachment 385948
[details]
Patch
youenn fablet
Comment 7
2019-12-18 05:57:25 PST
Comment on
attachment 385948
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=385948&action=review
> Source/WebCore/ChangeLog:13 > + Previously, we were piggy backing on resuming autoplay, which happens after intteruption.
s/tt/t/
Eric Carlson
Comment 8
2019-12-18 06:00:42 PST
Comment on
attachment 385948
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=385948&action=review
>> Source/WebCore/ChangeLog:13 >> + Previously, we were piggy backing on resuming autoplay, which happens after intteruption. > > s/tt/t/
s/piggy backing/piggybacking/
youenn fablet
Comment 9
2019-12-18 07:02:08 PST
Created
attachment 385969
[details]
Patch for landing
WebKit Commit Bot
Comment 10
2019-12-19 01:03:14 PST
Comment on
attachment 385969
[details]
Patch for landing Clearing flags on attachment: 385969 Committed
r253742
: <
https://trac.webkit.org/changeset/253742
>
WebKit Commit Bot
Comment 11
2019-12-19 01:03:16 PST
All reviewed patches have been landed. Closing bug.
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