RESOLVED FIXED 192508
[iOS] Make WebGPU work with remote layer hosting
https://bugs.webkit.org/show_bug.cgi?id=192508
Summary [iOS] Make WebGPU work with remote layer hosting
Dean Jackson
Reported 2018-12-07 11:49:00 PST
[iOS] Make WebGPU work with remote layer hosting
Attachments
Patch (14.95 KB, patch)
2018-12-07 11:59 PST, Dean Jackson
thorton: review+
Patch (15.25 KB, patch)
2018-12-07 12:13 PST, Dean Jackson
no flags
Radar WebKit Bug Importer
Comment 1 2018-12-07 11:49:46 PST
Dean Jackson
Comment 2 2018-12-07 11:59:28 PST
Tim Horton
Comment 3 2018-12-07 12:03:35 PST
Comment on attachment 356827 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=356827&action=review > Source/WebCore/platform/graphics/ca/cocoa/PlatformCALayerCocoa.mm:41 > +#if ENABLE(WEBGPU) In its own paragraph! > Source/WebCore/platform/graphics/ca/cocoa/PlatformCALayerCocoa.mm:46 > #if ENABLE(WEBMETAL) Ditto > Source/WebCore/platform/graphics/cocoa/WebGPULayer.h:38 > + float _devicePixelRatio; Native-y code doesn't usually use the webby "devicePixelRatio" but usually "deviceScaleFactor" > Source/WebCore/platform/graphics/cocoa/WebGPULayer.h:43 > +- (id)init; Why?
Dean Jackson
Comment 4 2018-12-07 12:13:12 PST
Dean Jackson
Comment 5 2018-12-07 13:10:44 PST
Truitt Savell
Comment 6 2018-12-10 09:17:31 PST
Reverted r238965 for reason: Caused internal iOS build failures Committed r239031: <https://trac.webkit.org/changeset/239031>
Dean Jackson
Comment 7 2018-12-10 11:38:03 PST
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