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ASSIGNED
192427
Stop defining CGFloat in WebKit
https://bugs.webkit.org/show_bug.cgi?id=192427
Summary
Stop defining CGFloat in WebKit
Alexey Proskuryakov
Reported
2018-12-05 14:14:41 PST
The definitions are in somewhat strange places. But hopefully, they are not needed at all any more. Added in
r22681
, which claimed that it was removing CG header includes from open source, but was in fact adding those. Let's see what EWS says.
Attachments
proposed patch
(2.15 KB, patch)
2018-12-05 14:15 PST
,
Alexey Proskuryakov
ap
: review-
Details
Formatted Diff
Diff
...and include CoreGraphics.h
(19.75 KB, patch)
2018-12-06 13:30 PST
,
Alexey Proskuryakov
thorton
: review+
Details
Formatted Diff
Diff
Show Obsolete
(1)
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Add attachment
proposed patch, testcase, etc.
Alexey Proskuryakov
Comment 1
2018-12-05 14:15:53 PST
Created
attachment 356656
[details]
proposed patch
Alex Christensen
Comment 2
2018-12-05 14:16:55 PST
Comment on
attachment 356656
[details]
proposed patch r=me if this doesn't break anything.
Alexey Proskuryakov
Comment 3
2018-12-05 14:50:23 PST
Comment on
attachment 356656
[details]
proposed patch Well, it does break the build.
Alexey Proskuryakov
Comment 4
2018-12-06 13:30:06 PST
Created
attachment 356747
[details]
...and include CoreGraphics.h Let's include CoreGraphics.h instead. Having it in the prefix file may even make the build faster (and if it gets slower, we'll roll back).
Tim Horton
Comment 5
2018-12-06 13:52:41 PST
Comment on
attachment 356747
[details]
...and include CoreGraphics.h View in context:
https://bugs.webkit.org/attachment.cgi?id=356747&action=review
> Source/WebCore/WebCorePrefix.h:90 > +#include <CoreGraphics/CoreGraphics.h>
Why did you remove all the CG headers? "The project should be able to build without this header, although we rarely test that."
> Source/WebKitLegacy/mac/ChangeLog:18 > +2018-12-05 Alexey Proskuryakov <
ap@apple.com
> > + > + Stop defining CGFloat in WebKit > +
https://bugs.webkit.org/show_bug.cgi?id=192427
> + > + Reviewed by NOBODY (OOPS!). > + > + * WebKitPrefix.h:
Double changelog
Simon Fraser (smfr)
Comment 6
2018-12-06 16:26:11 PST
Comment on
attachment 356747
[details]
...and include CoreGraphics.h View in context:
https://bugs.webkit.org/attachment.cgi?id=356747&action=review
>> Source/WebCore/WebCorePrefix.h:90 >> +#include <CoreGraphics/CoreGraphics.h> > > Why did you remove all the CG headers? > > "The project should be able to build without this header, although we rarely test that."
Should we just include CGGeometry.h instead?
Alexey Proskuryakov
Comment 7
2018-12-06 21:11:40 PST
> "The project should be able to build without this header, although we rarely test that."
I didn't notice this comment, but it looks like a lie to me. There are lots of things that seem like they are required for Mac build in this header. And I don't know why that would be undesirable. Windows did fail to build, so maybe it's actually building without the prefix. I'm thinking that I should fix WebCoreTestSupport to use the prefix.
> Should we just include CGGeometry.h instead?
I'm hoping that having all of CoreGraphics in precompiled header will make our builds faster.
Darin Adler
Comment 8
2018-12-08 19:51:30 PST
Comment on
attachment 356747
[details]
...and include CoreGraphics.h View in context:
https://bugs.webkit.org/attachment.cgi?id=356747&action=review
>>> Source/WebCore/WebCorePrefix.h:90 >>> +#include <CoreGraphics/CoreGraphics.h> >> >> Why did you remove all the CG headers? >> >> "The project should be able to build without this header, although we rarely test that." > > Should we just include CGGeometry.h instead?
As discussed in webkit-dev, if we add CoreGraphics.h to both this and to "config.h" then I think it’s legit to remove all those includes elsewhere. And I think the decision should probably be based on compile speed.
Alexey Proskuryakov
Comment 9
2018-12-10 10:02:20 PST
Agreed that it would be useful to test the build speed theory before moving forward. Posted a patch that just adds the include to WebCorePrefix in
bug 192557
.
Alexey Proskuryakov
Comment 10
2018-12-12 15:12:50 PST
Adding CoreGraphics to WebCorePrefix didn't change build speed on Mac at all.
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