The following layout test is flaky on iOS media/audio-concurrent-supported.html Probable cause: Unknown, test has been previous marked flaky in macOS: https://bugs.webkit.org/show_bug.cgi?id=184612 Flakiness Dashboard: https://webkit-test-results.webkit.org/dashboards/flakiness_dashboard.html#showAllRuns=true&tests=media%2Faudio-concurrent-supported.html --- /Volumes/Data/slave/ios-simulator-11-release-tests-wk2/build/layout-test-results/http/tests/workers/service/serviceworkerclients-matchAll.https-expected.txt +++ /Volumes/Data/slave/ios-simulator-11-release-tests-wk2/build/layout-test-results/http/tests/workers/service/serviceworkerclients-matchAll.https-actual.txt @@ -1,4 +1,4 @@ PASS Setup worker -PASS Test self.clients.matchAll +FAIL Test self.clients.matchAll assert_equals: expected "PASS" but got "FAIL: expected one matched client, got 2"
Corrected the diff below: https://webkit-test-results.webkit.org/dashboards/flakiness_dashboard.html#showAllRuns=true&tests=media%2Faudio-concurrent-supported.html --- /Volumes/Data/slave/ios-simulator-11-release-tests-wk2/build/layout-test-results/media/audio-concurrent-supported-expected.txt +++ /Volumes/Data/slave/ios-simulator-11-release-tests-wk2/build/layout-test-results/media/audio-concurrent-supported-actual.txt @@ -10,7 +10,7 @@ EVENT(1, playing) EXPECTED (1, testElement.currentTime > '0') OK Making sure all 2 audio elements are in playing state: -EXPECTED (0, testElement.paused == 'false') OK +EXPECTED (0, testElement.paused == 'false'), OBSERVED 'true' FAIL EXPECTED (1, testElement.paused == 'false') OK END OF TEST
Only appears to be happening in iOS [ Release ] Marked as flaky in https://trac.webkit.org/changeset/234212/webkit
This test does not appear to be flaky on iOS anymore. Removed expectation in https://trac.webkit.org/changeset/241206/webkit
<rdar://problem/47927377>