By enabling NicosiaPaintingEngineThreaded instead of NicosiaPaintingEngineBasic which is the default implementation, we have seen that some frames are incomplete causing glitches on the screen. In fact, we are trying to upload buffers that have not finished processing. To avoid this problem, we must use the Nicosia::Buffer function waitUntilPaintingComplete() before each uploading.
Created attachment 342935 [details] Patch
Comment on attachment 342935 [details] Patch Clearing flags on attachment: 342935 Committed r232931: <https://trac.webkit.org/changeset/232931>
All reviewed patches have been landed. Closing bug.