Bug 186236 - [Three.js] BoxHelper - performance issue when updating on Safari.
Summary: [Three.js] BoxHelper - performance issue when updating on Safari.
Status: NEW
Alias: None
Product: WebKit
Classification: Unclassified
Component: WebGL (show other bugs)
Version: Safari 11
Hardware: Mac macOS 10.13
: P2 Critical
Assignee: Nobody
URL:
Keywords: InRadar
Depends on:
Blocks:
 
Reported: 2018-06-02 07:48 PDT by damochramowicz260
Modified: 2018-06-04 07:02 PDT (History)
3 users (show)

See Also:


Attachments
TestCase (42.31 KB, application/zip)
2018-06-04 07:02 PDT, damochramowicz260
no flags Details

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Description damochramowicz260 2018-06-02 07:48:58 PDT
As the title says, Safari literally chokes itself, whenever I try to update BoundingBox of model like 3DBenchy (the framerate is at 4FPS at best). I tried on different Macs (El Capitan, Sierra, High Sierra, with and without external Video Card), and there was the same problem. Funnily enough, whenever i switch to a different browser (like Firefox or Google Chrome) it works with rock solid 60FPS on the same machine. 

I was able to isolate the test case, and you can see it here: https://damoch.github.io/three-test/

If you open the console, there is "API", that you can mess around with:
* rotate = false //disables rotation of object
* updateBox = false // disables update of bounding box on every frame
* helper.update() // updates bounding box
* loadStl(path) // loads STL file from path (I'm not sure if it works). if called without parameter, it loads default file, which is 3DBenchy.stl.

I've opened issue on three.js issue tracker already -> https://github.com/mrdoob/three.js/issues/14201
Comment 1 Radar WebKit Bug Importer 2018-06-02 11:51:22 PDT
<rdar://problem/40749690>
Comment 2 damochramowicz260 2018-06-04 07:02:55 PDT
Created attachment 341901 [details]
TestCase

I was able to reproduce this on WkWebView control in Cocoa, so it's not limited to Safari.