Perhaps WONTFIX as oldness of my device but have a look, seems reported here also https://forums.developer.apple.com/thread/81177 Steps to reproduce: 0. An updated (High Sierra) but old enough Mac with Intel HD 3000 maybe, Safari Technology Preview with WebGL 2.0 enabled. 1. https://tsherif.github.io/webgl2examples/triangle.html What happens? "WebGL: ERROR: unsupported shader version" on shaders with "#version 300 es". OpenGL 3.3 backported features like pipeline location and such from OpenGL 4 supported hardwares to OpenGL 3 so I wonder if the same can happen here. Firefox raises this message from ANGLE I guess on the same hardware, ` Error: WebGL warning: Failed to create WebGL context: WebGL creation failed: * WebGL 2 requires support for the following features: transform_feedback2 * Exhausted GL driver options. triangle.html:48:18 ` If that is the case, would be nice if WebKit says it clearly.
I have the same problems, Mac book pro 2017, Radeon Pro 555 2 GB, Intel HD Graphics 630 1536 MB.
I at least won't care anymore about getting ANGLE compilation messages on dev tools so let me close this. Thanks :)