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RESOLVED FIXED
178417
Some older hardware can't actually use renderbuffers at the size they advertise
https://bugs.webkit.org/show_bug.cgi?id=178417
Summary
Some older hardware can't actually use renderbuffers at the size they advertise
Dean Jackson
Reported
2017-10-17 16:56:55 PDT
This is failing, but only on older hardware (such as the test bots). Checking drawingBufferWidth/drawingBufferHeight PASS gl.drawingBufferWidth is gl.canvas.width PASS gl.drawingBufferHeight is gl.canvas.height PASS maxSize[0] > 0 is true PASS maxSize[1] > 0 is true MAX_VIEWPORT_DIMS = 16384x16384 canvas = 50x50 PASS gl.drawingBufferWidth > 0 is true PASS gl.drawingBufferHeight > 0 is true PASS gl.drawingBufferWidth <= maxSize[0] is true PASS gl.drawingBufferHeight <= maxSize[1] is true FAIL gl.getError() should be 0. Was 1286. Where 1286 is INVALID_FRAMEBUFFER_OPERATION I assume that trying to allocate such a huge backing store is sort-of working, but not really. I haven't been able to reproduce on newer hardware yet.
Attachments
Patch
(3.68 KB, patch)
2017-10-18 15:39 PDT
,
Dean Jackson
thorton
: review+
Details
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proposed patch, testcase, etc.
Radar WebKit Bug Importer
Comment 1
2017-10-17 16:57:55 PDT
<
rdar://problem/35042291
>
Dean Jackson
Comment 2
2017-10-18 15:34:01 PDT
Was "webgl/1.0.2/conformance/canvas/drawingbuffer-static-canvas-test.html failing"
Dean Jackson
Comment 3
2017-10-18 15:39:31 PDT
Created
attachment 324176
[details]
Patch
Dean Jackson
Comment 4
2017-10-18 16:42:26 PDT
Committed
r223640
: <
https://trac.webkit.org/changeset/223640
>
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