WebKit Bugzilla
New
Browse
Log In
×
Sign in with GitHub
or
Remember my login
Create Account
·
Forgot Password
Forgotten password account recovery
RESOLVED INVALID
177132
WebGL canvas passed to drawImage is very slow
https://bugs.webkit.org/show_bug.cgi?id=177132
Summary
WebGL canvas passed to drawImage is very slow
Ashley Gullen
Reported
2017-09-19 05:04:39 PDT
Steps to reproduce: 1. Visit:
http://www.scirra.com/labs/bugs/webgl-canvas2d-perf.html
2. Observe the FPS reading Actual results: The demo simply creates a window-sized WebGL canvas which changes every frame, and copies it to a window-sized 2D canvas with drawImage(). On a mid-2015 Macbook Pro, this runs at about ~25 FPS. Expected results: It should run at 60 FPS, as it does in Chrome. Drawing a WebGL canvas to a 2D canvas is a simple workaround for rendering multiple views of one WebGL context. We use this in Construct 3 at
https://editor.construct.net
, and so this overload of drawImage() is critical to the performance of our web app and this issue causes it to be unnecessarily slow. The poor performance suggests a CPU readback is happening per frame, when it should be possible to fully GPU accelerate this.
Attachments
Add attachment
proposed patch, testcase, etc.
Brent Fulgham
Comment 1
2022-07-18 14:39:29 PDT
The relevant test site no longer exists. We can't take further action on this bug report.
Note
You need to
log in
before you can comment on or make changes to this bug.
Top of Page
Format For Printing
XML
Clone This Bug