On slow devices, the audio capture thread, which is high priority, may push more audio data than what the WebRTC thread can process. In that case, messages are queued in the WebRTC thread queue and it may end up blocking the main thread or increase memory too much. We should stop pushing data when the buffered amount is large.
Created attachment 315160 [details] Patch
<rdar://problem/33245519>
Comment on attachment 315160 [details] Patch Clearing flags on attachment: 315160 Committed r219377: <http://trac.webkit.org/changeset/219377>
All reviewed patches have been landed. Closing bug.