RESOLVED FIXED Bug 174249
[WPE] WebGL2 support
https://bugs.webkit.org/show_bug.cgi?id=174249
Summary [WPE] WebGL2 support
Zan Dobersek
Reported 2017-07-07 03:37:07 PDT
WPE-specific counterpart to bug #166536.
Attachments
WIP patch (4.96 KB, patch)
2017-07-16 23:36 PDT, Zan Dobersek
no flags
Patch (8.35 KB, patch)
2017-07-20 10:48 PDT, Zan Dobersek
no flags
Archive of layout-test-results from ews123 for ios-simulator-wk2 (15.50 MB, application/zip)
2017-07-20 15:10 PDT, Build Bot
no flags
Patch (7.94 KB, patch)
2017-07-24 09:23 PDT, Zan Dobersek
achristensen: review+
Zan Dobersek
Comment 1 2017-07-16 23:36:29 PDT
Created attachment 315642 [details] WIP patch
Zan Dobersek
Comment 2 2017-07-20 10:48:41 PDT
Build Bot
Comment 3 2017-07-20 15:10:38 PDT
Comment on attachment 315999 [details] Patch Attachment 315999 [details] did not pass ios-sim-ews (ios-simulator-wk2): Output: http://webkit-queues.webkit.org/results/4157500 New failing tests: imported/w3c/IndexedDB-private-browsing/idbfactory_open12.html
Build Bot
Comment 4 2017-07-20 15:10:40 PDT
Created attachment 316031 [details] Archive of layout-test-results from ews123 for ios-simulator-wk2 The attached test failures were seen while running run-webkit-tests on the ios-sim-ews. Bot: ews123 Port: ios-simulator-wk2 Platform: Mac OS X 10.12.5
Alex Christensen
Comment 5 2017-07-21 14:16:01 PDT
Comment on attachment 315999 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=315999&action=review > Source/WebCore/ChangeLog:31 > + SH_WEBGL2_SPEC in case of OpenGL ES 3.0 library, or SH_WEBGL3_SPEC in case of 3.1. WebGL3? What is this?
Zan Dobersek
Comment 6 2017-07-24 07:17:44 PDT
Comment on attachment 315999 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=315999&action=review >> Source/WebCore/ChangeLog:31 >> + SH_WEBGL2_SPEC in case of OpenGL ES 3.0 library, or SH_WEBGL3_SPEC in case of 3.1. > > WebGL3? What is this? That's an error on my side. I thought this affects the output of the input shader, but in fact the SH_WEBGL3_SPEC value is a placeholder enum entry for the future (if any?) WebGL spec, and it only affects how the passed-in shader is translated, So for WebGL2 SH_WEBGL2_SPEC should be passed in, regardless of the underyling OpenGL ES version. I'll have to update this patch and put it up for another review.
Zan Dobersek
Comment 7 2017-07-24 09:23:15 PDT
Alex Christensen
Comment 8 2017-07-24 11:18:19 PDT
Comment on attachment 316295 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=316295&action=review > Source/WebCore/platform/graphics/cairo/GraphicsContext3DCairo.cpp:83 > return 0; these should be nullptr.
Zan Dobersek
Comment 9 2017-07-26 01:26:11 PDT
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