Extracted from bug 171667. Handling transforms might be a little bit complicated, so we can start by falling back to the slow path.
Created attachment 312871 [details] Patch (In reply to Frédéric Wang (:fredw) from comment #30) > Created attachment 311503 [details] > Patch (do not use async scrolling when there are transformed nodes) > > This is an attempt to avoid async scrolling when there are transformed > nodes, but it does not work. I debugged this again and my attempt was actually correct... When there is a transform on the scrolling tree, ScrollingTree::shouldHandleWheelEventSynchronously will return true, tryToHandleWheelEvent will return SendToMainThread and EventDispatcher will thus pass the event to the main thread instead of calling ScrollingTree::handleWheelEvent. However, at the end the the following call stack is executed: ScrollingTree::handleWheelEvent (scrolling thread) ThreadedScrollingTree::handleWheelEvent (scrolling thread) ScrollingCoordinatorMac::handleWheelEvent (main thread) FrameView::wheelEvent (main thread) EventHandlerMac's EventHandler::platformCompleteWheelEvent (main thread) EventHandler::handleWheelEvent (main thread) so the event is still handled by the scrolling thread! @Simon: I commented the guilty part out in FrameView::wheelEvent, so that ScrollableArea::handleWheelEvent is called instead and things work as I expected, but I wonder what would be the proper way to fix that?
Created attachment 355487 [details] Patch Rebasing...
<rdar://problem/47656477>
We'll need this at some point (I am not working on this currently).