[WPE] GLContextEGL::createWPEContext() should fall back to pbuffer-based contexts when offscreen target provides no native window
Created attachment 310231 [details] Patch
Comment on attachment 310231 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=310231&action=review > Source/WebCore/platform/graphics/egl/GLContextEGLWPE.cpp:36 > + if (!context) > + context = createPbufferContext(platformDisplay, sharingContext); Why not falling back to a surfaceless context if available?
(In reply to Carlos Garcia Campos from comment #2) > Comment on attachment 310231 [details] > Patch > > View in context: > https://bugs.webkit.org/attachment.cgi?id=310231&action=review > > > Source/WebCore/platform/graphics/egl/GLContextEGLWPE.cpp:36 > > + if (!context) > > + context = createPbufferContext(platformDisplay, sharingContext); > > Why not falling back to a surfaceless context if available? I'll look into it. Will add a FIXME until then.
Committed r216930: <http://trac.webkit.org/changeset/216930>