RESOLVED FIXED 169219
Add GPUDevice implementation and WebGPULayer
https://bugs.webkit.org/show_bug.cgi?id=169219
Summary Add GPUDevice implementation and WebGPULayer
Dean Jackson
Reported 2017-03-06 14:28:43 PST
Foundation of the WebGPU implementation.
Attachments
Patch (23.15 KB, patch)
2017-03-06 14:32 PST, Dean Jackson
no flags
Patch (23.27 KB, patch)
2017-03-07 04:09 PST, Dean Jackson
no flags
Patch (25.47 KB, patch)
2017-03-07 04:38 PST, Dean Jackson
no flags
Patch (33.88 KB, patch)
2017-03-07 13:01 PST, Dean Jackson
sam: review+
Radar WebKit Bug Importer
Comment 1 2017-03-06 14:28:56 PST
Dean Jackson
Comment 2 2017-03-06 14:32:05 PST
Dean Jackson
Comment 3 2017-03-06 14:32:34 PST
Not for review - just EWS. Writing API tests.
Dean Jackson
Comment 4 2017-03-07 04:09:06 PST
Dean Jackson
Comment 5 2017-03-07 04:38:07 PST
Dean Jackson
Comment 6 2017-03-07 13:01:45 PST
Sam Weinig
Comment 7 2017-03-07 13:26:07 PST
Comment on attachment 303706 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=303706&action=review > Source/WebCore/platform/graphics/cocoa/GPUDeviceMetal.mm:55 > +#ifndef NDEBUG > + [m_layer setName:@"WebGPU Layer"]; > +#endif Do we really need to make these debug only still? > Source/WebCore/platform/graphics/cocoa/WebGPULayer.h:33 > +#import <Metal/Metal.h> > +#import <QuartzCore/QuartzCore.h> > + > +namespace WebCore { > +class GPUDevice; > +} This file is not guarded by #if ENABLE(WEBGPU). Should it be? > Source/WebCore/platform/graphics/cocoa/WebGPULayer.mm:35 > + > +#import "GPUDevice.h" > +#import "GraphicsContextCG.h" > +#import "GraphicsLayer.h" > +#import <wtf/FastMalloc.h> > +#import <wtf/RetainPtr.h> > + > +using namespace WebCore; This file is not guarded by #if ENABLE(WEBGPU). Should it be? > Source/WebCore/platform/graphics/gpu/GPUDevice.cpp:32 > +#import "Logging.h" > + > +#if ENABLE(WEBGPU) > + When guarded like this, we usually put all the #includes/#imports below the main one, inside the guard. > Tools/TestWebKitAPI/Tests/WebCore/mac/GPUDevice.mm:33 > +#include "config.h" > +#import "Test.h" > +#import <Metal/Metal.h> > +#import <WebCore/GPUDevice.h> > + > +using namespace WebCore; > + > +namespace TestWebKitAPI { This file is not guarded by #if ENABLE(WEBGPU). Should it be?
Dean Jackson
Comment 8 2017-03-07 14:28:34 PST
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