NEW 167517
[WK2] LayoutTest gamepad/gamepad-visibility-1.html is a flaky failure
https://bugs.webkit.org/show_bug.cgi?id=167517
Summary [WK2] LayoutTest gamepad/gamepad-visibility-1.html is a flaky failure
Ryan Haddad
Reported 2017-01-27 11:02:08 PST
LayoutTest gamepad/gamepad-visibility-1.html is a flaky failure https://build.webkit.org/results/Apple%20El%20Capitan%20Release%20WK2%20(Tests)/r211249%20(12641)/results.html https://webkit-test-results.webkit.org/dashboards/flakiness_dashboard.html#tests=gamepad%2Fgamepad-visibility-1.html --- /Volumes/Data/slave/elcapitan-release-tests-wk2/build/layout-test-results/gamepad/gamepad-visibility-1-expected.txt +++ /Volumes/Data/slave/elcapitan-release-tests-wk2/build/layout-test-results/gamepad/gamepad-visibility-1-actual.txt @@ -1,2 +1,2 @@ -No connect event seen in 20 run loop spins. Yay. +Connect event seen! Should NOT have been seen
Attachments
Ryan Haddad
Comment 1 2017-01-27 11:02:44 PST
This seems to be flaky on El Capitan Release WK2 and is showing up in EWS test runs from time to time.
Ryan Haddad
Comment 2 2017-01-27 11:04:34 PST
(In reply to comment #1) > This seems to be flaky on El Capitan Release WK2 and is showing up in EWS > test runs from time to time. https://webkit-queues.webkit.org/results/2959229 https://webkit-queues.webkit.org/results/2959260
Alexey Proskuryakov
Comment 3 2017-01-30 14:41:00 PST
I'm also seeing this fail on EWS, making it slow.
Ryan Haddad
Comment 4 2017-01-31 18:18:50 PST
Joseph Pecoraro
Comment 5 2017-01-31 21:39:59 PST
I was able to reproduce this locally, when I run the test 10 times it typically fails the first time and passes all the rest: $ run-webkit-tests --iterations=10 --exit-after-n-failures=1 gamepad/gamepad-visibility-1.html From the WebContentProcess side I see the gamepadconnected event dispatched via: (lldb) bt * thread #1, queue = 'com.apple.main-thread', stop reason = step over frame #0: WebCore`WebCore::GamepadManager::makeGamepadVisible(this=0x000000011910eb08, platformGamepad=0x00007fcfd0e05910, navigatorSet=0x000000011910eb18, domWindowSet=0x000000011910eb68) at GamepadManager.cpp:159 frame #1: WebCore`WebCore::GamepadManager::platformGamepadConnected(this=0x000000011910eb08, platformGamepad=0x00007fcfd0e05910) at GamepadManager.cpp:76 frame #2: WebKit`WebKit::WebGamepadProvider::gamepadConnected(this=0x000000010f64eb10, gamepadData=0x00007fff542baea8) at WebGamepadProvider.cpp:84 frame #3: WebKit`WebKit::WebProcess::gamepadConnected(this=0x00007fcfd1006400, gamepadData=0x00007fff542baea8) at WebProcess.cpp:1026 frame #4: WebKit`void IPC::callMemberFunctionImpl<WebKit::WebProcess, void (WebKit::WebProcess::*)(WebKit::GamepadData const&), std::__1::tuple<WebKit::GamepadData>, 0ul>(object=0x00007fcfd1006400, function=40 70 ee 0e 01 00 00 00 00 00 00 00 00 00 00 00, args=0x00007fff542baea8, (null)=std::__1::index_sequence<0UL> @ 0x00007fff542badd0)(WebKit::GamepadData const&), std::__1::tuple<WebKit::GamepadData>&&, std::__1::integer_sequence<unsigned long, 0ul>) at HandleMessage.h:40 Is there something that should be preventing the platformGamepadConnected here?
Radar WebKit Bug Importer
Comment 6 2017-02-02 17:06:13 PST
Joseph Pecoraro
Comment 7 2017-02-02 17:50:46 PST
Retitling, this is not El Capitan or Release specific.
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