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RESOLVED FIXED
163792
WebGL2RenderingContext.texSubImage3D() should use a union instead of overloading
https://bugs.webkit.org/show_bug.cgi?id=163792
Summary
WebGL2RenderingContext.texSubImage3D() should use a union instead of overloading
Chris Dumez
Reported
2016-10-21 09:48:47 PDT
WebGL2RenderingContext.texSubImage3D() should use a union instead of overloading for -
https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7
(for texSubImage3D) -
https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14
(for TexImageSource) TexImageSource is defined as: typedef (ImageBitmap or ImageData or HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) TexImageSource;
Attachments
Patch
(7.52 KB, patch)
2016-10-21 09:50 PDT
,
Chris Dumez
no flags
Details
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proposed patch, testcase, etc.
Chris Dumez
Comment 1
2016-10-21 09:50:12 PDT
Created
attachment 292358
[details]
Patch
WebKit Commit Bot
Comment 2
2016-10-21 10:58:54 PDT
Comment on
attachment 292358
[details]
Patch Clearing flags on attachment: 292358 Committed
r207685
: <
http://trac.webkit.org/changeset/207685
>
WebKit Commit Bot
Comment 3
2016-10-21 10:58:59 PDT
All reviewed patches have been landed. Closing bug.
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