RESOLVED FIXED 163792
WebGL2RenderingContext.texSubImage3D() should use a union instead of overloading
https://bugs.webkit.org/show_bug.cgi?id=163792
Summary WebGL2RenderingContext.texSubImage3D() should use a union instead of overloading
Chris Dumez
Reported 2016-10-21 09:48:47 PDT
WebGL2RenderingContext.texSubImage3D() should use a union instead of overloading for - https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7 (for texSubImage3D) - https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14 (for TexImageSource) TexImageSource is defined as: typedef (ImageBitmap or ImageData or HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) TexImageSource;
Attachments
Patch (7.52 KB, patch)
2016-10-21 09:50 PDT, Chris Dumez
no flags
Chris Dumez
Comment 1 2016-10-21 09:50:12 PDT
WebKit Commit Bot
Comment 2 2016-10-21 10:58:54 PDT
Comment on attachment 292358 [details] Patch Clearing flags on attachment: 292358 Committed r207685: <http://trac.webkit.org/changeset/207685>
WebKit Commit Bot
Comment 3 2016-10-21 10:58:59 PDT
All reviewed patches have been landed. Closing bug.
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