RESOLVED FIXED 142529
[GTK] GL_MAX_VARYING_FLOATS is not defined in OpenGL ES 2
https://bugs.webkit.org/show_bug.cgi?id=142529
Summary [GTK] GL_MAX_VARYING_FLOATS is not defined in OpenGL ES 2
Carlos Garcia Campos
Reported 2015-03-10 03:10:02 PDT
In GraphicsContext3DOpenGLCommon.cpp is used protected by #if !PLATFORM(IOS) && !(PLATFORM(WIN) && USE(OPENGL_ES_2)) but I don't think GL_MAX_VARYING_FLOATS is available when using GLES2 in any other platforms
Attachments
Patch (1.49 KB, patch)
2015-03-10 03:29 PDT, Carlos Garcia Campos
zan: review+
Zan Dobersek
Comment 1 2015-03-10 03:14:11 PDT
(In reply to comment #0) > In GraphicsContext3DOpenGLCommon.cpp is used protected by > > #if !PLATFORM(IOS) && !(PLATFORM(WIN) && USE(OPENGL_ES_2)) > > but I don't think GL_MAX_VARYING_FLOATS is available when using GLES2 in any > other platforms PLATFORM(WIN) => (PLATFORM(WIN) || PLATFORM(GTK)) I guess.
Carlos Garcia Campos
Comment 2 2015-03-10 03:17:23 PDT
(In reply to comment #1) > (In reply to comment #0) > > In GraphicsContext3DOpenGLCommon.cpp is used protected by > > > > #if !PLATFORM(IOS) && !(PLATFORM(WIN) && USE(OPENGL_ES_2)) > > > > but I don't think GL_MAX_VARYING_FLOATS is available when using GLES2 in any > > other platforms > > PLATFORM(WIN) => (PLATFORM(WIN) || PLATFORM(GTK)) I guess. Or simply #if !PLATFORM(IOS) && !USE(OPENGL_ES_2) ? or am I wrong assuming GL_MAX_VARYING_FLOATS is ot available in OpenGL ES 2?
Carlos Garcia Campos
Comment 3 2015-03-10 03:28:11 PDT
I'll use PLATFORM(GTK) just in case to avoid breaking EFL
Carlos Garcia Campos
Comment 4 2015-03-10 03:29:45 PDT
Carlos Garcia Campos
Comment 5 2015-03-10 06:27:10 PDT
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