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RESOLVED DUPLICATE of
bug 193895
138293
WebGL Canvases are blurry when scaled up using CSS and -webkit-optimize-contrast
https://bugs.webkit.org/show_bug.cgi?id=138293
Summary
WebGL Canvases are blurry when scaled up using CSS and -webkit-optimize-contrast
Joseph Huckaby
Reported
2014-11-02 10:35:36 PST
Created
attachment 240815
[details]
WebGL canvas scaled with CSS, on Safari, Chrome and Firefox WebGL canvases seem to ignore the CSS "image-rendering:-webkit-optimize-contrast;" rule, and always render blurry when scaled up. Here is a demo:
http://bowser.effectgames.com/joe/bugs/webgl/webgl-bug-scaled-blurry.html
This page displays how I would expect it to in Firefox -- all the pixels are crisp as they should be. Chrome seems to have the same issue as Safari. See screenshot for a comparison of all three browsers.
Attachments
WebGL canvas scaled with CSS, on Safari, Chrome and Firefox
(543.26 KB, image/png)
2014-11-02 10:35 PST
,
Joseph Huckaby
no flags
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proposed patch, testcase, etc.
Joseph Huckaby
Comment 1
2014-12-25 15:25:42 PST
This bug is fixed in Chrome 41:
https://code.google.com/p/chromium/issues/detail?id=429531
Gregg Tavares
Comment 2
2019-01-27 22:18:42 PST
optimize-contrast is deprecated and is not part of the spec
https://drafts.csswg.org/css-images-3/#the-image-rendering
Maybe you want support for crisp-edges and/or pixelated
https://bugs.webkit.org/show_bug.cgi?id=193895
Kimmo Kinnunen
Comment 3
2021-09-01 01:41:15 PDT
Thanks for the report! Should be fixed when fixing
bug 193895
*** This bug has been marked as a duplicate of
bug 193895
***
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