In other browsers, to create a high DPI WebGL context, you can create a canvas at 2x size and scale it with CSS width/height. In Safari, this does not work. The image does not look crisp. Instead, you need to use webkit-transform: scale to do the scaling. You can see this by going to http://google.com/maps?force=webgl and spoofing Chrome. When you spoof the UA, text labels are blurry. When you don't, they're sharp.
<rdar://problem/17886357>