Bug 134686 - Why [m_webGLLayer setOpaque:0] just for iOS?
Summary: Why [m_webGLLayer setOpaque:0] just for iOS?
Status: RESOLVED CONFIGURATION CHANGED
Alias: None
Product: WebKit
Classification: Unclassified
Component: WebGL (show other bugs)
Version: 528+ (Nightly build)
Hardware: Unspecified Unspecified
: P2 Normal
Assignee: Nobody
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2014-07-07 10:53 PDT by Simon Fraser (smfr)
Modified: 2023-04-21 01:01 PDT (History)
3 users (show)

See Also:


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Description Simon Fraser (smfr) 2014-07-07 10:53:43 PDT
Why?
#if PLATFORM(IOS)
        [m_webGLLayer setOpaque:0];
#endif
Comment 1 Dean Jackson 2014-07-07 11:24:10 PDT
Certainly sounds wrong!
Comment 2 Simon Fraser (smfr) 2014-07-14 12:14:20 PDT
This was from early iOS bring up; there's no useful history in the logs.