[iOS] Use WebGLLayer rather than PlatformLayer in GraphicsContext3D
Created attachment 233583 [details] Patch
Comment on attachment 233583 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=233583&action=review > Source/WebCore/ChangeLog:13 > + * platform/graphics/GraphicsContext3D.h: Replace RefPtr<PlatformLayer> > + with RefPtr<WebGLLayer>. RetainPtr, not RefPtr. > Source/WebCore/platform/graphics/GraphicsContext3D.h:1010 > #if PLATFORM(IOS) > PlatformGraphicsContext3D m_contextObj; > - RetainPtr<PlatformLayer> m_webGLLayer; > + RetainPtr<WebGLLayer> m_webGLLayer; > #elif PLATFORM(MAC) > CGLContextObj m_contextObj; > RetainPtr<WebGLLayer> m_webGLLayer; Can this just be turned into PLATFORM(COCOA)?
Committed r170285: <http://trac.webkit.org/changeset/170285>