WebKit Bugzilla
New
Browse
Log In
×
Sign in with GitHub
or
Remember my login
Create Account
·
Forgot Password
Forgotten password account recovery
RESOLVED FIXED
134183
[iOS] Use WebGLLayer rather than PlatformLayer in GraphicsContext3D
https://bugs.webkit.org/show_bug.cgi?id=134183
Summary
[iOS] Use WebGLLayer rather than PlatformLayer in GraphicsContext3D
Dean Jackson
Reported
2014-06-22 20:59:08 PDT
[iOS] Use WebGLLayer rather than PlatformLayer in GraphicsContext3D
Attachments
Patch
(2.28 KB, patch)
2014-06-22 21:02 PDT
,
Dean Jackson
sam
: review+
Details
Formatted Diff
Diff
View All
Add attachment
proposed patch, testcase, etc.
Dean Jackson
Comment 1
2014-06-22 21:02:29 PDT
Created
attachment 233583
[details]
Patch
Sam Weinig
Comment 2
2014-06-22 22:42:35 PDT
Comment on
attachment 233583
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=233583&action=review
> Source/WebCore/ChangeLog:13 > + * platform/graphics/GraphicsContext3D.h: Replace RefPtr<PlatformLayer> > + with RefPtr<WebGLLayer>.
RetainPtr, not RefPtr.
> Source/WebCore/platform/graphics/GraphicsContext3D.h:1010 > #if PLATFORM(IOS) > PlatformGraphicsContext3D m_contextObj; > - RetainPtr<PlatformLayer> m_webGLLayer; > + RetainPtr<WebGLLayer> m_webGLLayer; > #elif PLATFORM(MAC) > CGLContextObj m_contextObj; > RetainPtr<WebGLLayer> m_webGLLayer;
Can this just be turned into PLATFORM(COCOA)?
Dean Jackson
Comment 3
2014-06-23 01:06:24 PDT
Committed
r170285
: <
http://trac.webkit.org/changeset/170285
>
Note
You need to
log in
before you can comment on or make changes to this bug.
Top of Page
Format For Printing
XML
Clone This Bug