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RESOLVED FIXED
Bug 133503
Enable WebGL on Windows
https://bugs.webkit.org/show_bug.cgi?id=133503
Summary
Enable WebGL on Windows
Alex Christensen
Reported
2014-06-03 23:13:15 PDT
I got WebGL working on Windows again. Accelerated compositing still needs fixing for performance gains and antialiasing, but it works without it.
Attachments
Patch
(54.41 KB, patch)
2014-06-03 23:24 PDT
,
Alex Christensen
bfulgham
: review+
bfulgham
: commit-queue-
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proposed patch, testcase, etc.
Alex Christensen
Comment 1
2014-06-03 23:24:29 PDT
Created
attachment 232467
[details]
Patch
WebKit Commit Bot
Comment 2
2014-06-03 23:26:59 PDT
Note that there are important steps to take when updating ANGLE. See
http://trac.webkit.org/wiki/UpdatingANGLE
Brent Fulgham
Comment 3
2014-06-04 14:48:37 PDT
Comment on
attachment 232467
[details]
Patch View in context:
https://bugs.webkit.org/attachment.cgi?id=232467&action=review
I think this looks good. Can you fix the date on the file I reference in these notes? r=me.
> Source/ThirdParty/ANGLE/include/EGL/eglsoftlinking.h:2 > + * Copyright (C) 2013 Apple Inc. All rights reserved.
Copyright 2014, please!
> Source/WebCore/html/canvas/WebGLRenderingContext.cpp:686 > + if (isAccelerated() && renderBox && renderBox->hasAcceleratedCompositing()) {
Since the default case is for accelerated to be true, should this just be an #if/def?
Alex Christensen
Comment 4
2014-06-04 16:35:03 PDT
http://trac.webkit.org/changeset/169601
Brent Fulgham
Comment 5
2014-06-04 16:52:06 PDT
<
rdar://problem/8234826
>
Alex Christensen
Comment 6
2014-06-04 17:15:22 PDT
***
Bug 30625
has been marked as a duplicate of this bug. ***
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