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RESOLVED FIXED
133388
Fix iOS depth buffer clearing issue.
https://bugs.webkit.org/show_bug.cgi?id=133388
Summary
Fix iOS depth buffer clearing issue.
Alex Christensen
Reported
2014-05-29 14:24:43 PDT
On iOS, the depth buffer is not being cleared correctly in WebGLRenderingContext::clearIfComposited because it is always returning after the check for !m_context->layerComposited(). This moves where the layer is being marked as composited from the mac-specific GraphicsContext3D::prepareTexture to the mac and iOS specific display function, which calls drawInCGLContext through its [super display] call.
Attachments
Patch
(1.98 KB, patch)
2014-05-29 14:27 PDT
,
Alex Christensen
no flags
Details
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proposed patch, testcase, etc.
Alex Christensen
Comment 1
2014-05-29 14:27:24 PDT
Created
attachment 232263
[details]
Patch
WebKit Commit Bot
Comment 2
2014-05-29 15:10:48 PDT
Comment on
attachment 232263
[details]
Patch Clearing flags on attachment: 232263 Committed
r169467
: <
http://trac.webkit.org/changeset/169467
>
WebKit Commit Bot
Comment 3
2014-05-29 15:10:53 PDT
All reviewed patches have been landed. Closing bug.
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