It could push content off by a device pixel compared to when RenderLayer is injected and hides the subpixel position.
Created attachment 228117 [details] Patch
Comment on attachment 228117 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=228117&action=review > Source/WebCore/ChangeLog:17 > + Without RenderLayer: > + Renderer's layout position (10.5px, 10.5px) -> rounded and painted at (11px, 11px) > + > + With RenderLayer: > + Rendere's layout position (10.5px, 10.5px) -> RenderLayer position (10.5px, 10.5px) -> > + renderer's relative pos (0px, 0px) -> rounded and painted at (0px, 0p) which > + translates to (10.5px, 10.5px) (vs. (11px, 11px) I don't think it's necessary to include the math in the changelog. If you want to preserve this info for the future, put it in the bugzilla bug.
Without RenderLayer: Renderer's layout position (10.5px, 10.5px) -> rounded and painted at (11px, 11px) With RenderLayer: Rendere's layout position (10.5px, 10.5px) -> RenderLayer position (10.5px, 10.5px) -> renderer's relative pos (0px, 0px) -> rounded and painted at (0px, 0p) which translates to (10.5px, 10.5px) (vs. (11px, 11px)
Committed r166456: <http://trac.webkit.org/changeset/166456>