Make all WK1 clients and iOS WK2 clients check the WebGL load policy.
Created attachment 226556 [details] Patch
Comment on attachment 226556 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=226556&action=review > Source/WebKit/mac/WebCoreSupport/WebFrameLoaderClient.h:205 > + virtual WebCore::WebGLLoadPolicy webGLPolicyForURL(const String&) const override; > + virtual WebCore::WebGLLoadPolicy resolveWebGLPolicyForURL(const String&) const override; I hope the difference between these two is explained in a comment in the base class becuase it's not obvious. > Source/WebKit2/WebProcess/WebPage/WebPage.cpp:622 > +#if ENABLE(WEBGL) && !PLATFORM(MAC) && !PLATFORM(IOS) !PLATFORM(COCOA)? > Source/WebKit2/WebProcess/WebPage/ios/WebPageIOS.mm:1767 > + return WKShouldBlockWebGL() ? WebGLBlockCreation : WebGLAllowCreation; UNUSED_PARAM() for frame and url? > Source/WebKit2/WebProcess/WebPage/ios/WebPageIOS.mm:1772 > +WebCore::WebGLLoadPolicy WebPage::resolveWebGLPolicyForURL(WebFrame* frame, const String& url) > +{ > + return WKShouldBlockWebGL() ? WebGLBlockCreation : WebGLAllowCreation; Ditto.
(In reply to comment #2) > !PLATFORM(COCOA)? Done. > UNUSED_PARAM() for frame and url? Just removed them.
Committed r165514: <http://trac.webkit.org/changeset/165514>