Change scrollOffsetForFixedPosition() to do LayoutUnit math
Created attachment 226237 [details] Patch
Comment on attachment 226237 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=226237&action=review Why do we round/floor to layout unit? > Source/WebCore/rendering/RenderBoxModelObject.cpp:1121 > + LayoutPoint absoluteContainerOffset = flooredLayoutPoint(paintContainer->localToAbsolute(FloatPoint())); round vs floor?
Comment on attachment 226237 [details] Patch Attachment 226237 [details] did not pass mac-wk2-ews (mac-wk2): Output: http://webkit-queues.appspot.com/results/6309407117803520 New failing tests: platform/mac-wk2/tiled-drawing/fixed-background/fixed-body-background-zoomed.html
Created attachment 226239 [details] Archive of layout-test-results from webkit-ews-16 for mac-mountainlion-wk2 The attached test failures were seen while running run-webkit-tests on the mac-wk2-ews. Bot: webkit-ews-16 Port: mac-mountainlion-wk2 Platform: Mac OS X 10.8.5
Created attachment 226523 [details] Patch
Created attachment 226526 [details] Patch
Looks good.
Comment on attachment 226526 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=226526&action=review > Source/WebCore/page/FrameView.cpp:1542 > + viewportRect.setLocation(LayoutPoint() + scrollOffsetForFixedPosition()); Just out of curiosity, why is this better than toLayoutPoint() ?
https://trac.webkit.org/r165484