Bug 128140 - [wk2] iOS should use accelerated drawing by default, except in the simulator
Summary: [wk2] iOS should use accelerated drawing by default, except in the simulator
Status: RESOLVED FIXED
Alias: None
Product: WebKit
Classification: Unclassified
Component: WebKit2 (show other bugs)
Version: 528+ (Nightly build)
Hardware: Unspecified Unspecified
: P2 Normal
Assignee: Tim Horton
URL:
Keywords: InRadar
Depends on:
Blocks:
 
Reported: 2014-02-03 16:28 PST by Tim Horton
Modified: 2014-02-06 18:25 PST (History)
2 users (show)

See Also:


Attachments
patch (2.64 KB, patch)
2014-02-03 16:35 PST, Tim Horton
andersca: review+
Details | Formatted Diff | Diff

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Description Tim Horton 2014-02-03 16:28:38 PST
(the simulator doesn't have IOSurface.framework)
Comment 1 Tim Horton 2014-02-03 16:31:24 PST
<rdar://problem/15974171>
Comment 2 Tim Horton 2014-02-03 16:35:03 PST
Created attachment 223042 [details]
patch
Comment 3 Tim Horton 2014-02-03 16:42:10 PST
Comment on attachment 223042 [details]
patch

View in context: https://bugs.webkit.org/attachment.cgi?id=223042&action=review

> Source/WebKit2/ChangeLog:12
> +        Turn full-page accelerated drawing on for iOS, except the simulator which doesn't support it.
> +        Turn canvas accelerated drawing on for all platforms except the iOS simulator, for the same reason.
> +        The defaults remain the same for non-iOS platforms.

This behavior matches WebKit1.
Comment 4 Tim Horton 2014-02-06 18:25:58 PST
http://trac.webkit.org/changeset/163602