HitTestLocation operates on flooredLayoutPoint which calls fromFloatFloor() to floor the LayoutUnit values. This produces different values when subpixel is on and may result in hitting different part of the document . failed case: (hittesting on a transformed render layer's content) fast/html/regions/overflow-region-transform.html
fast/regions/overflow-region-transform.html
Needs some debugging to see what the issues are.
<rdar://problem/15815563>
the current behavior is correct as snapping any user generated input (even after a transform) would generate false results. 1. user clicks at position x,y 2. after applying the render transform, it gets the value of 11.6px float. 3. the pixelsnaped value is -> 12(*64)=768, while normal rounding value is -> round(11.6*64)=742. 4. This pixelsnapped value would make the hittest code find the layer painted at 768/64=12px, while the user clicked at 11.6px (after transform)