RESOLVED FIXED 126538
[WebGL] FBO Depth Buffer Attachment Function Improperly Clearing With 0
https://bugs.webkit.org/show_bug.cgi?id=126538
Summary [WebGL] FBO Depth Buffer Attachment Function Improperly Clearing With 0
Brent Fulgham
Reported 2014-01-06 14:03:47 PST
The problem was introduced in 2010 under https://bugs.webkit.org/show_bug.cgi?id=36248. The depth buffer should be initialized to 1.0f (rather than 0.0f) to match expected initialization behavior. The current logic was setting the depth buffer to 1.0, blocking all drawing operations, unless an explicit "gl.clear(gl.DEPTH_BUFFER_BIT)" was being done immediately after attaching the depth FBO.  Found by webgl/1.0.2/resources/webgl_test_files/conformance/renderbuffers/framebuffer-object-attachment.html
Attachments
Patch (1.58 KB, patch)
2014-01-06 14:08 PST, Brent Fulgham
dino: review+
Brent Fulgham
Comment 1 2014-01-06 14:04:35 PST
Brent Fulgham
Comment 2 2014-01-06 14:08:38 PST
Brent Fulgham
Comment 3 2014-01-06 14:39:55 PST
Brent Fulgham
Comment 4 2014-01-07 09:15:35 PST
*** Bug 81290 has been marked as a duplicate of this bug. ***
Brent Fulgham
Comment 5 2014-01-10 10:27:18 PST
*** Bug 122264 has been marked as a duplicate of this bug. ***
Martin Robinson
Comment 6 2014-04-08 16:17:13 PDT
*** Bug 94300 has been marked as a duplicate of this bug. ***
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