Bug 121847 - Use mapped name in attribute location binding
Summary: Use mapped name in attribute location binding
Status: RESOLVED FIXED
Alias: None
Product: WebKit
Classification: Unclassified
Component: WebGL (show other bugs)
Version: 528+ (Nightly build)
Hardware: Unspecified Unspecified
: P2 Normal
Assignee: Dean Jackson
URL:
Keywords: InRadar
Depends on:
Blocks:
 
Reported: 2013-09-24 10:52 PDT by Dean Jackson
Modified: 2013-09-24 12:43 PDT (History)
4 users (show)

See Also:


Attachments
Patch (13.33 KB, patch)
2013-09-24 11:00 PDT, Dean Jackson
eric.carlson: review+
Details | Formatted Diff | Diff

Note You need to log in before you can comment on or make changes to this bug.
Description Dean Jackson 2013-09-24 10:52:46 PDT
The shader used for actual compilation may have mapped symbol names. We handle mapped uniforms, but we still use the original name when binding attribute locations.
Comment 1 Radar WebKit Bug Importer 2013-09-24 10:53:16 PDT
<rdar://problem/15067526>
Comment 2 Dean Jackson 2013-09-24 11:00:39 PDT
Created attachment 212483 [details]
Patch
Comment 3 Dean Jackson 2013-09-24 12:43:04 PDT
Committed r156351: <http://trac.webkit.org/changeset/156351>