We expect all output from ANGLE to pass compilation via glCompileShader. Currently we have some test cases that still fail compilation. We'll fix that, but in the meantime we should make sure that we do mark uncompilable shaders as an error.
<rdar://problem/15044901>
Created attachment 212228 [details] Patch
Committed r156205: <http://trac.webkit.org/changeset/156205>