RESOLVED FIXED 119272
Broken build with build-webkit --no-webgl
https://bugs.webkit.org/show_bug.cgi?id=119272
Summary Broken build with build-webkit --no-webgl
Antonio Gomes
Reported 2013-07-30 13:26:37 PDT
It seems code guarded by CSS_SHADER uses Angle, which is not built with --no-webgl.
Attachments
Patch (929 bytes, patch)
2013-08-07 13:58 PDT, Ragner Magalhaes
no flags
Patch (1.13 KB, patch)
2013-08-12 07:32 PDT, Ragner Magalhaes
no flags
Ragner Magalhaes
Comment 1 2013-08-07 13:58:22 PDT
Created attachment 208298 [details] Patch CSS Shaders requires WebGL. Add error message to dependency failure.
Antonio Gomes
Comment 2 2013-08-08 05:19:21 PDT
@achicu: CSS Shaders require ANGLE to build, and this is not available if WEBGL if disabled from say build-webkit. Does it make sense to have a hard dependency on each other, as the patch does?
Antonio Gomes
Comment 3 2013-08-08 05:21:15 PDT
Ragner Magalhaes
Comment 4 2013-08-12 07:32:01 PDT
Antonio Gomes
Comment 5 2013-08-12 10:52:21 PDT
Comment on attachment 208539 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=208539&action=review > Source/WTF/ChangeLog:8 > + CSS_SHADERS requires WEBGL enabled. Is not it more accurate to say that it requeres ANGLE, which is only available when WebGL is on?
Alexandru Chiculita
Comment 6 2013-08-12 11:09:39 PDT
Comment on attachment 208539 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=208539&action=review >> Source/WTF/ChangeLog:8 >> + CSS_SHADERS requires WEBGL enabled. > > Is not it more accurate to say that it requeres ANGLE, which is only available when WebGL is on? Custom Filters are implemented on top of WebGL. We are only using ANGLE to validate the shaders, so we need both.
Antonio Gomes
Comment 7 2013-08-12 11:17:21 PDT
Comment on attachment 208539 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=208539&action=review >>> Source/WTF/ChangeLog:8 >>> + CSS_SHADERS requires WEBGL enabled. >> >> Is not it more accurate to say that it requeres ANGLE, which is only available when WebGL is on? > > Custom Filters are implemented on top of WebGL. We are only using ANGLE to validate the shaders, so we need both. ok thanks
WebKit Commit Bot
Comment 8 2013-08-12 11:40:12 PDT
Comment on attachment 208539 [details] Patch Clearing flags on attachment: 208539 Committed r153951: <http://trac.webkit.org/changeset/153951>
WebKit Commit Bot
Comment 9 2013-08-12 11:40:14 PDT
All reviewed patches have been landed. Closing bug.
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