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RESOLVED DUPLICATE of
bug 118070
118066
[SVG] Speed up SVG sprites by only painting the source rect in SVGImage::draw
https://bugs.webkit.org/show_bug.cgi?id=118066
Summary
[SVG] Speed up SVG sprites by only painting the source rect in SVGImage::draw
Sergio Villar Senin
Reported
2013-06-26 09:26:25 PDT
We should probably merge: Speed up SVG sprites by only painting the source rect in SVGImage::draw Previously we painted an entire SVG sprite image, even if only a small region was needed. This patch fixes this mistake by only painting the minimum required area. This patch takes a high-profile SVG scroll demo by adrianosmond from around ~10fps to 30+fps. A minimized example of this bug is at: philbit.com/sprites2.html (improved from less than 1fps to 30+fps) BUG=253091 Committed:
https://src.chromium.org/viewvc/blink?view=rev&revision=153069
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proposed patch, testcase, etc.
Eduardo Lima Mitev
Comment 1
2013-06-27 02:23:41 PDT
Already ported in git-svn-id:
http://svn.webkit.org/repository/webkit/trunk@152020
268f45cc-cd09-0410-ab3c-d52691b4dbfc (git 465bcedaa35595c4550219ef2c87afc9cc50a612)
Sergio Villar Senin
Comment 2
2013-06-27 02:45:48 PDT
*** This bug has been marked as a duplicate of
bug 118070
***
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