The #ifdefs in the header are overwhelming on first glance and befuddling on the second.
Created attachment 200452 [details] Patch
Created attachment 200456 [details] Move the no-op implementations to GraphicsContext3D.h
Created attachment 200457 [details] Move the no-op implementations to GraphicsContext3D.h
Comment on attachment 200457 [details] Move the no-op implementations to GraphicsContext3D.h View in context: https://bugs.webkit.org/attachment.cgi?id=200457&action=review > Source/WebCore/platform/graphics/GraphicsContext3D.cpp:1474 > +#if !PLATFORM(BLACKBERRY) && !PLATFORM(QT) && !PLATFORM(GTK) && !PLATFORM(EFL) && !PLATFORM(MAC) Isn't this just PLATFORM(WINDOWS)?
(In reply to comment #4) > (From update of attachment 200457 [details]) > View in context: https://bugs.webkit.org/attachment.cgi?id=200457&action=review > > > Source/WebCore/platform/graphics/GraphicsContext3D.cpp:1474 > > +#if !PLATFORM(BLACKBERRY) && !PLATFORM(QT) && !PLATFORM(GTK) && !PLATFORM(EFL) && !PLATFORM(MAC) > > Isn't this just PLATFORM(WINDOWS)? Sorry. Just saw this comment. Now that Chromium is gone we can probably simplify all these #ifdefs to PLATFORM(WINDOWS). I'll try to submit another patch and put it up against the EWS.
Committed r149546: <http://trac.webkit.org/changeset/149546>