Bug 108135 - Avoid doing work at 60fps for tiled layers when not necessary
Summary: Avoid doing work at 60fps for tiled layers when not necessary
Status: RESOLVED FIXED
Alias: None
Product: WebKit
Classification: Unclassified
Component: New Bugs (show other bugs)
Version: 528+ (Nightly build)
Hardware: Unspecified Unspecified
: P2 Normal
Assignee: Simon Fraser (smfr)
URL:
Keywords: InRadar
Depends on:
Blocks:
 
Reported: 2013-01-28 16:58 PST by Simon Fraser (smfr)
Modified: 2013-01-28 19:44 PST (History)
6 users (show)

See Also:


Attachments
Patch (8.73 KB, patch)
2013-01-28 17:05 PST, Simon Fraser (smfr)
dino: review+
Details | Formatted Diff | Diff

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Description Simon Fraser (smfr) 2013-01-28 16:58:51 PST
Avoid doing work at 60fps for tiled layers when not necessary
Comment 1 Simon Fraser (smfr) 2013-01-28 17:05:35 PST
Created attachment 185111 [details]
Patch
Comment 2 Simon Fraser (smfr) 2013-01-28 17:06:10 PST
<rdar://problem/13034176>
Comment 3 Dean Jackson 2013-01-28 19:11:17 PST
Comment on attachment 185111 [details]
Patch

View in context: https://bugs.webkit.org/attachment.cgi?id=185111&action=review

It seems weird to have a struct with only one member variable, but Simon mentions on IRC that there is a good chance the things a CommitState tracks may grow in the future.

> Source/WebCore/ChangeLog:26
> +        (GraphicsLayerCA):

Useless line.
Comment 4 Simon Fraser (smfr) 2013-01-28 19:44:39 PST
http://trac.webkit.org/changeset/141036