RESOLVED FIXED 108135
Avoid doing work at 60fps for tiled layers when not necessary
https://bugs.webkit.org/show_bug.cgi?id=108135
Summary Avoid doing work at 60fps for tiled layers when not necessary
Simon Fraser (smfr)
Reported 2013-01-28 16:58:51 PST
Avoid doing work at 60fps for tiled layers when not necessary
Attachments
Patch (8.73 KB, patch)
2013-01-28 17:05 PST, Simon Fraser (smfr)
dino: review+
Simon Fraser (smfr)
Comment 1 2013-01-28 17:05:35 PST
Simon Fraser (smfr)
Comment 2 2013-01-28 17:06:10 PST
Dean Jackson
Comment 3 2013-01-28 19:11:17 PST
Comment on attachment 185111 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=185111&action=review It seems weird to have a struct with only one member variable, but Simon mentions on IRC that there is a good chance the things a CommitState tracks may grow in the future. > Source/WebCore/ChangeLog:26 > + (GraphicsLayerCA): Useless line.
Simon Fraser (smfr)
Comment 4 2013-01-28 19:44:39 PST
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