Bug 94550

Summary: [chromium] Texture layer should not generate zero textureId quads
Product: WebKit Reporter: Alexandre Elias <aelias>
Component: New BugsAssignee: Alexandre Elias <aelias>
Status: RESOLVED FIXED    
Severity: Normal CC: aelias, cc-bugs, danakj, enne, jamesr, piman, webkit.review.bot
Priority: P2    
Version: 528+ (Nightly build)   
Hardware: Unspecified   
OS: Unspecified   
Bug Depends on:    
Bug Blocks: 93677    
Attachments:
Description Flags
Patch none

Alexandre Elias
Reported 2012-08-20 17:07:57 PDT
[chromium] Texture layer should not generate zero textureId quads
Attachments
Patch (3.90 KB, patch)
2012-08-20 17:12 PDT, Alexandre Elias
no flags
Alexandre Elias
Comment 1 2012-08-20 17:12:54 PDT
Dana Jansens
Comment 2 2012-08-20 17:17:14 PDT
Comment on attachment 159566 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=159566&action=review > Source/WebCore/platform/graphics/chromium/cc/CCTextureLayerImpl.cpp:91 > + m_externalTextureResource = 0; I don't think you need this, m_externalTextureResource is cleared in didDraw. And we won't call didLoseContext in the middle of creating the quads for a frame right?
Adrienne Walker
Comment 3 2012-08-20 17:20:58 PDT
Comment on attachment 159566 [details] Patch R=me. I think clearing m_externalTextureResources is fine. Thanks for fixing this bug.
WebKit Review Bot
Comment 4 2012-08-20 19:35:49 PDT
Comment on attachment 159566 [details] Patch Clearing flags on attachment: 159566 Committed r126122: <http://trac.webkit.org/changeset/126122>
WebKit Review Bot
Comment 5 2012-08-20 19:35:53 PDT
All reviewed patches have been landed. Closing bug.
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