Bug 71656

Summary: OpenGL shader based implementation of the SVG filters.
Product: WebKit Reporter: Oliver Varga <voliver>
Component: SVGAssignee: Nobody <webkit-unassigned>
Status: RESOLVED FIXED    
Severity: Normal CC: bfulgham, cmarrin, dino, Hironori.Fujii, kbr, krit, loki, peter, senorblanco, simon.fraser, syoichi, thorton, twiz, zherczeg, zimmermann
Priority: P2 Keywords: DoNotImportToRadar
Version: 528+ (Nightly build)   
Hardware: Unspecified   
OS: Unspecified   
Bug Depends on:    
Bug Blocks: 68469    

Description Oliver Varga 2011-11-07 01:35:21 PST
Feedback: https://bugs.webkit.org/show_bug.cgi?id=70099.
  I plan to using GrapichsContext3D, it seems it prefer to use, but any ideas are welcome.
  (I am a student on University of Szeged, and I would like to make it as my Bachelor Thesis.)
Comment 1 Oliver Varga 2012-02-16 05:29:24 PST
Hi,

I would like to ask you, if we can't rendering to a texture with GraphicsContext3D, what would you propse instead of the usage of GC3D. (We definitely have to rendering to a texture)
Or perhaps I just didn't found the appropriate functions for it.
Any idea, suggestion?
Comment 2 Kenneth Russell 2012-02-16 13:42:21 PST
GraphicsContext3D can absolutely render to a texture. You must allocate a framebuffer object and a texture, and attach the texture to an FBO.

The Chromium port of WebKit uses the DrawingBuffer class as the back buffer for WebGLRenderingContext, which effectively does this behind the scenes. twiz@ recently added this code path.
Comment 3 Brent Fulgham 2022-07-15 14:59:11 PDT
Apple ports would not want an OpenGL-based backend, but perhaps other ports would?
Comment 4 Fujii Hironori 2022-07-18 15:11:41 PDT
I don't know Oliver's original plan. But, I think this is done by bug#75778.