Bug 62333

Summary: [Meta] Refactor SVG Shadow Content to be RenderTree-based, not DOM-based
Product: WebKit Reporter: Dimitri Glazkov (Google) <dglazkov>
Component: SVGAssignee: Web Components Team <webcomponents-bugzilla>
Status: RESOLVED WONTFIX    
Severity: Normal CC: dominicc, jeffschiller, jgw, jschuh, krit, morrita, rniwa, rwlbuis, zimmermann
Priority: P2    
Version: 528+ (Nightly build)   
Hardware: Unspecified   
OS: Unspecified   
Bug Depends on:    
Bug Blocks: 62793, 87698    

Dimitri Glazkov (Google)
Reported 2011-06-08 15:15:55 PDT
Per our discussion at the WebKit Contributors conference: 1) blow away current implementation of SVG shadow tree 2) implement clone-boxes: a Node can be represented by any number of RenderObjects in various places in the tree. These trees can be constructed either by cloning an existing RenderObject subtree or just creating it from scratch from DOM (probably easier on the short term) 3) implement SVG shadows using clone-boxes. This way, when creating an SVG instance, we actually just create a rendertree chunk, with node pointers referring the original elements. Event handling is now crazy-simple. Hit-testing finds a box, then goes straight to the original element, since it RenderObject::node() is pointing there. Similarly with styles, the styles are computed using the original elements and propagate to the instance rendertree chunks using shared styles.
Attachments
Ryosuke Niwa
Comment 1 2019-10-04 22:32:56 PDT
Not gonna do this.
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