|Summary:||[chromium] Check HUD texture reserve status before using texture|
|Product:||WebKit||Reporter:||Adrienne Walker <enne>|
|Component:||New Bugs||Assignee:||Adrienne Walker <enne>|
|Severity:||Normal||CC:||enne, jamesr, nduca|
|Version:||528+ (Nightly build)|
Description Adrienne Walker 2011-05-18 11:23:53 PDT
[chromium] Check HUD texture reserve status before using texture
Comment 2 Adrienne Walker 2011-05-18 11:27:50 PDT
This is just a strawman patch. Nat, if you think there's something better we can do (create a smaller HUD?) or an error we can report, feel free to change this.
Comment 3 Adrienne Walker 2011-05-18 11:29:26 PDT
Er, edited to say that the reason for this patch is because I was bumping into assertion errors where the hud texture couldn't be protected because it didn't exist. It wasn't being created because it would have pushed texture usage over the memory manager's limit.
Comment 4 James Robinson 2011-05-18 13:29:57 PDT
Might want to add something to the ChangeLog to make it clear that this only changes stuff behind a flag and shouldn't impact users or tests