Summary: | Use HTMLImageElement in Canvas 2D / WebGL before response is ready causes crash | ||||||
---|---|---|---|---|---|---|---|
Product: | WebKit | Reporter: | Zhenyao Mo <zmo> | ||||
Component: | Canvas | Assignee: | Nobody <webkit-unassigned> | ||||
Status: | RESOLVED FIXED | ||||||
Severity: | Normal | CC: | cmarrin, darin, gman, kbr, mdelaney7, zmo | ||||
Priority: | P2 | ||||||
Version: | 528+ (Nightly build) | ||||||
Hardware: | PC | ||||||
OS: | OS X 10.5 | ||||||
Attachments: |
|
Description
Zhenyao Mo
2011-04-13 18:38:35 PDT
I am working on a fix for WebGL. If someone else more familiar with canvas 2d could fix this on the canvas 2d side, it would be great! A test case for WebGL: svn checkout https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl -r 14468 sdk/tests/conformance/tex-image-and-sub-image-2d-with-image.html Current behavior: crash correct behavior: no crash Created attachment 89716 [details]
Patch
This patch makes sure WebGL won't process an HTMLImageElement if it's not ready yet. mdelaney is getting another patch ready for the rest. Comment on attachment 89716 [details]
Patch
Looks good.
Committed r83992: <http://trac.webkit.org/changeset/83992> |