Summary: | Cleanup WebGLGetInfo and related get*Parameter helpers in WebGLRenderingContext | ||||||
---|---|---|---|---|---|---|---|
Product: | WebKit | Reporter: | Zhenyao Mo <zmo> | ||||
Component: | WebGL | Assignee: | Zhenyao Mo <zmo> | ||||
Status: | RESOLVED FIXED | ||||||
Severity: | Normal | CC: | cmarrin, enne, kbr | ||||
Priority: | P2 | ||||||
Version: | 528+ (Nightly build) | ||||||
Hardware: | PC | ||||||
OS: | OS X 10.5 | ||||||
Bug Depends on: | 51908 | ||||||
Bug Blocks: | |||||||
Attachments: |
|
Description
Zhenyao Mo
2011-01-12 17:08:44 PST
Created attachment 79991 [details]
Patch
Comment on attachment 79991 [details]
Patch
Looks fine; should we be referencing GC3D typedefs?
I thought about using GC3D types, but then again, we already have Float32Array, Int8Array, ect, which are using generic types, so I didn't see a lot of benefits for using GC3Dint and GC3Duint. Committed r76601: <http://trac.webkit.org/changeset/76601> |