Bug 45052

Summary: Change TransformationMatrix to use floats rather than doubles
Product: WebKit Reporter: Chris Marrin <cmarrin>
Component: PlatformAssignee: Nobody <webkit-unassigned>
Status: RESOLVED WONTFIX    
Severity: Normal CC: ahmad.saleem792, dino, d-r, graouts, mattwoodrow
Priority: P2    
Version: 528+ (Nightly build)   
Hardware: PC   
OS: OS X 10.5   

Chris Marrin
Reported 2010-09-01 13:03:17 PDT
Changing the TransformationMatrix class to floats would reduce the precision of calculations. But it would match FloatPoint and FloatPoint3D, would correspond to the matrices passed to WebGL, and would lend itself much better to SSE2 optimizations, which can process single precision twice as fast as double precision.
Attachments
Ahmad Saleem
Comment 1 2024-04-19 08:33:06 PDT
@Matt & @Antoine - do we have any such ambitions or we can close this?
Antoine Quint
Comment 2 2024-05-06 01:46:15 PDT
I don't think so. Closing.
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