Summary: | Implement flipY and premultiplyAlpha flags in texImage2D and texSubImage2D | ||
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Product: | WebKit | Reporter: | Chris Marrin <cmarrin> |
Component: | WebGL | Assignee: | Kenneth Russell <kbr> |
Status: | RESOLVED DUPLICATE | ||
Severity: | Normal | CC: | giles, kbr, mstange |
Priority: | P2 | ||
Version: | 528+ (Nightly build) | ||
Hardware: | PC | ||
OS: | OS X 10.5 |
Description
Chris Marrin
2009-12-16 10:53:36 PST
IMO the lack of flipY is a bit of a problem, as it means that either texture coordinates have to be defined with their Y coordinate increasing in a "downward" direction, or that the shaders need to flip the textures. Patches are always joyfully accepted :-) Point taken :-) But seriously, it is high on my list. We currently have a texture example from Google which renders upside down in WebKit because it relies on the currently unimplemented flipY flag. This has been fixed by https://bugs.webkit.org/show_bug.cgi?id=34458 and https://bugs.webkit.org/show_bug.cgi?id=34459 . Closing as duplicate of 34458. *** This bug has been marked as a duplicate of bug 34458 *** |