Bug 312356
| Summary: | [WebXR Layers] Use the correct GraphicsContextGLExternalImageSource for Android | ||
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| Product: | WebKit | Reporter: | Sergio Villar Senin <svillar> |
| Component: | WebXR | Assignee: | Sergio Villar Senin <svillar> |
| Status: | RESOLVED FIXED | ||
| Severity: | Normal | CC: | djg, kkinnunen, webkit-bug-importer |
| Priority: | P2 | Keywords: | InRadar |
| Version: | Other | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
Sergio Villar Senin
In the case of android we don't have DMABuf available to share textures, instead AndroidHardwareBuffers are used. The WebGL swapchains used by WebXR layers code were not considering that difference when creating the external image sources used to share textures.
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| Add attachment proposed patch, testcase, etc. |
Sergio Villar Senin
Pull request: https://github.com/WebKit/WebKit/pull/62802
EWS
Committed 311286@main (75ad0962dbd5): <https://commits.webkit.org/311286@main>
Reviewed commits have been landed. Closing PR #62802 and removing active labels.
Radar WebKit Bug Importer
<rdar://problem/174832964>