Bug 307622
| Summary: | [WebGL] Remove redundant m_filteredDrawBuffers code | ||
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| Product: | WebKit | Reporter: | roberto_rodriguez2 |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED FIXED | ||
| Severity: | Normal | CC: | djg, kbr, kkinnunen, webkit-bug-importer |
| Priority: | P2 | Keywords: | InRadar |
| Version: | WebKit Nightly Build | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
roberto_rodriguez2
The m_filteredDrawBuffers mechanism in WebGLFramebuffer was initially added to work around a macOS native OpenGL driver bug where calling glDrawBuffers() with unattached color attachments caused rendering issues.
Since September 2022 (commit 254947@main), WebKit uses ANGLE exclusively for WebGL implementation. ANGLE already handles draw buffer filtering internally.
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| Add attachment proposed patch, testcase, etc. |
Radar WebKit Bug Importer
<rdar://problem/170192162>
roberto_rodriguez2
Pull request: https://github.com/WebKit/WebKit/pull/58464
EWS
Committed 308079@main (763e36f74c98): <https://commits.webkit.org/308079@main>
Reviewed commits have been landed. Closing PR #58464 and removing active labels.