Bug 279586
| Summary: | [TextureMapper] Add precision hint to samplerExternalOES | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | Jani Hautakangas <jani> |
| Component: | Platform | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED FIXED | ||
| Severity: | Normal | CC: | webkit-bug-importer |
| Priority: | P2 | Keywords: | InRadar |
| Version: | WebKit Nightly Build | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
Jani Hautakangas
Some Android emulator versions fail on rendering because glShaderSource in TextureMapperShaderProgram fails with 0x505 GL_OUT_OF_MEMORY.
It turns out that Android emulator OpenGL ES implementation doesn't implicitly define any precision to samplerExternalOES.
Adding precision hint to samplerExternalOES across all platforms is harmless because OpenGL ES implementation is not
required to use hint information. This is needed for WPEView/Android.
| Attachments | ||
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| Add attachment proposed patch, testcase, etc. |
Jani Hautakangas
Pull request: https://github.com/WebKit/WebKit/pull/33537
EWS
Committed 283627@main (2db0856f7d83): <https://commits.webkit.org/283627@main>
Reviewed commits have been landed. Closing PR #33537 and removing active labels.
Radar WebKit Bug Importer
<rdar://problem/135958917>