Bug 271376

Summary: [Skia] Check if glFence is available before using it
Product: WebKit Reporter: Carlos Garcia Campos <cgarcia>
Component: PlatformAssignee: Carlos Garcia Campos <cgarcia>
Status: RESOLVED FIXED    
Severity: Normal CC: bugs-noreply, ujwal.koneru, webkit-bug-importer
Priority: P2 Keywords: InRadar
Version: WebKit Nightly Build   
Hardware: Unspecified   
OS: Unspecified   
Bug Depends on:    
Bug Blocks: 268972    

Carlos Garcia Campos
Reported 2024-03-21 05:03:53 PDT
If not available we need to call GrDirectContext::submit() with GrSyncCpu=kYes
Attachments
Carlos Garcia Campos
Comment 1 2024-03-21 05:54:27 PDT
EWS
Comment 2 2024-03-21 08:11:03 PDT
Committed 276463@main (c4b3e26f6881): <https://commits.webkit.org/276463@main> Reviewed commits have been landed. Closing PR #26241 and removing active labels.
Radar WebKit Bug Importer
Comment 3 2024-03-21 08:12:14 PDT
ujwal koneru
Comment 4 2024-03-21 14:42:03 PDT
Hi Carlos, I am checking in to playstation build failure for this change(https://build.webkit.org/#/builders/42/builds/39115). It looks like GL_SYNC_GPU_COMMANDS_COMPLETE is not available from gles3 headers.(gl3) In gl2 and gl2ext, I could not see the declaration at https://registry.khronos.org/OpenGL/api/GLES2/gl2ext.h The declaration is available from gl3.h https://registry.khronos.org/OpenGL/api/GLES3/gl3.h I am wondering if the code was intended for gl3 check/apple extension support check(GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE ). Please advise.
Carlos Garcia Campos
Comment 5 2024-03-31 09:41:37 PDT
Yes, in that case I guess we need to include gl3.h in the #if USE(LIBEPOXY) else.
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