Bug 265694
Summary: | [WebGPU] Unicode characters not handled correctly in WGSL source | ||
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Product: | WebKit | Reporter: | Mike Wyrzykowski <mwyrzykowski> |
Component: | WebGPU | Assignee: | Nobody <webkit-unassigned> |
Status: | NEW | ||
Severity: | Normal | CC: | webkit-bug-importer |
Priority: | P2 | Keywords: | InRadar |
Version: | WebKit Nightly Build | ||
Hardware: | Unspecified | ||
OS: | Unspecified |
Mike Wyrzykowski
Below WGSL shader generates an error:
1 error generated while compiling the shader:
2:16: Expected a (, but got a Invalid
@fragment fn séquençage() -> @location(0) vec4<f32> {
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
}
@fragment fn séquençage() -> @location(0) vec4<f32> {
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
}
Attachments | ||
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Add attachment proposed patch, testcase, etc. |
Mike Wyrzykowski
https://gpuweb.github.io/cts/standalone/?q=webgpu:api,validation,shader_module,entry_point:fragment:isAsync=false;shaderModuleStage=%22fragment%22
triggers this case
Radar WebKit Bug Importer
<rdar://problem/119048386>