Bug 236898

Summary: [WebGPU] Tracer bullet part 5: Give Metal objects to WebGPU objects
Product: WebKit Reporter: Myles C. Maxfield <mmaxfield>
Component: WebGPUAssignee: Myles C. Maxfield <mmaxfield>
Status: RESOLVED FIXED    
Severity: Normal CC: dino, rmorisset, webkit-bug-importer
Priority: P2 Keywords: InRadar
Version: WebKit Nightly Build   
Hardware: Unspecified   
OS: Unspecified   
Bug Depends on: 236891    
Bug Blocks: 236879    
Attachments:
Description Flags
Patch
none
Patch dino: review+

Description Myles C. Maxfield 2022-02-19 16:24:06 PST
Each WebGPU object gets its own backing Metal object.
Comment 1 Myles C. Maxfield 2022-02-19 16:26:13 PST
Created attachment 452662 [details]
Patch
Comment 2 Myles C. Maxfield 2022-02-19 20:17:39 PST
Created attachment 452667 [details]
Patch
Comment 3 Dean Jackson 2022-02-21 09:23:50 PST
Comment on attachment 452667 [details]
Patch

View in context: https://bugs.webkit.org/attachment.cgi?id=452667&action=review

> Source/WebGPU/WebGPU/BindGroup.h:53
> +    id <MTLBuffer> m_vertexArgumentBuffer { nil };
> +    id <MTLBuffer> m_fragmentArgumentBuffer { nil };
> +    id <MTLBuffer> m_computeArgumentBuffer { nil };
>  };

I think we do id<MTLBuffer> (without the space), here and elsewhere.
Comment 4 Myles C. Maxfield 2022-02-21 11:28:50 PST
Comment on attachment 452667 [details]
Patch

View in context: https://bugs.webkit.org/attachment.cgi?id=452667&action=review

>> Source/WebGPU/WebGPU/BindGroup.h:53
>>  };
> 
> I think we do id<MTLBuffer> (without the space), here and elsewhere.

I polled the Apple L&R team internally and they seemed to prefer id <MTLBuffer>, so that's what I went with :/
Comment 5 Myles C. Maxfield 2022-02-21 11:32:41 PST
Committed r290256 (?): <https://commits.webkit.org/r290256>
Comment 6 Radar WebKit Bug Importer 2022-02-21 11:33:18 PST
<rdar://problem/89247804>